Baby Steps Includes Among the Most Significant Choices I Have Ever Encountered in Gaming

I've encountered some hard choices in gaming. Several of my selections in Life is Strange series still haunt me. Ghost of Tsushima's concluding moments led me to put my controller down for a good 10 minutes while I considered my options. I am accountable for countless Krogan fatalities in Mass Effect that I would love to reverse. Not one of those instances compare to what could be the toughest selection I've faced in gaming — and it has to do with a giant staircase.

The Game Baby Steps, the newest release from the creators of Ape Out game, isn’t exactly a decision-focused experience. Certainly not in typical gaming terms. You only need to explore a expansive environment as Nate, a onesie-wearing manchild who can struggle to remain on his wobbly legs. It looks like an exercise in frustration, but Baby Steps game’s power lies in its deceptively impactful story that will surprise you when you’re least expecting it. There’s no situation that exemplifies that strength like a pivotal decision that I can’t stop thinking about.

Note: Spoilers Ahead

Some scene setting is necessary here. Baby Steps game begins as the protagonist is suddenly taken from his family's basement and into a magical realm. He soon realizes that navigating this world is a difficulty, as a lifetime spent as a couch potato have deteriorated his physical condition. The slapstick elements of it all comes from users guiding Nate step by step, trying to keep his ragdoll body standing.

The protagonist needs aid, but he has difficulty expressing that to other characters. During his adventure, he comes in contact with a group of unusual individuals in the world who all offer to assist him. A self-assured trekker tries to give Nate a guide, but he uncomfortably rejects in the game’s most hilarious scene. When he drops into an inescapable pit and is offered a ladder, he attempts to act casual like he doesn’t need the help and genuinely desires to be confined in the cavity. Throughout the story, you encounter plenty of frustrating vignettes where Nate complicates his own situation because he’s too self-conscious to take support.

The Defining Decision

Everything builds up in Baby Steps’s single genuine instance of selection. As Nate nears the end his journey, he discovers that he must climb to the top of a frosty elevation. The de facto groundskeeper of the world (who Nate has desperately tried to duck up to this point) comes to inform him that there are two paths upward. If he’s up for a challenge, he can take an extremely long and hazardous route named The Manbreaker. It is the most intimidating challenge Baby Steps game includes; attempting it appears unwise to anyone.

But there’s a other possibility: He can just walk up a gigantic spiral staircase instead and get to the top in a short time. The single stipulation? He’ll have to address the guardian “Sir” from now on if he opts for the effortless way.

A Difficult Selection

I am very serious when I say that this is an agonizing choice in this situation. It’s all of Nate’s insecurities about himself reaching a climax in a particularly bizarre situation. A portion of Nate's adventure is revolves around the reality that he’s self-conscious of his physique and male identity. Every time he sees that impressive outdoorsman, it’s a difficult memory of all he lacks. Undertaking The Obstacle could be a moment where he can show that he’s as capable as his unilateral competitor, but that route is sure to be laden with more awkward mishaps. Does it merit struggling just to make a statement?

The stairs, on the other hand, give Nate another big moment to decide between receiving aid or refusing it. The gamer cannot choose in if they decline guidance, but they can decide to give Nate a break and take the stairs. It should be an straightforward selection, but Baby Steps is devilishly clever about causing suspicion whenever you encounter an easy option. The environment includes planned obstacles that transform an easy path into a obstacle on a dime. Are the stairs one more trick? Might Nate arrive all the way to the top just to be disappointed by a final joke? And more troubling, is he willing to be emasculated once again by being compelled to refer to a strange individual as Master?

No Right or Wrong

The brilliance of that instant is that there’s no correct or incorrect choice. Each path leads to a authentic instance of character development and emotional release for Nate. If you choose to tackle The Obstacle, it’s an philosophical victory. Nate eventually obtains a chance to prove that he’s as competent as everyone else, willingly taking on a challenging way rather than enduring one that he has no choice but to follow. It’s challenging, and possibly risky, but it’s the bit of empowerment that he craves.

But there’s no embarrassment in the staircase either. To choose that path is to at last permit Nate to receive assistance. And when he accomplishes that, he discovers that there’s no hidden trick in store for him. The steps are not a joke. They extend for some distance, but they’re straightforward to ascend and he won't slip completely down if he falls. It’s a straightforward ascent after extended challenges. Midway through, he even has a chat with the outdoorsman who has, naturally, opted for The Challenge. He attempts to act casual, but you can see that he’s exhausted, subtly ruing the unnecessary challenge. By the time Nate arrives at the peak and has to pay his debt, hailing his new Lord, the deal hardly seems so unpleasant. Who has energy for shame by this freak?

Personal Reflection

In my playthrough, I opted for the stairs. Some part of my reasoning just {wanted to call

Andrew May
Andrew May

A tech strategist and innovation consultant with over a decade of experience in Silicon Valley and global markets.